I have a LookAt function on my turret, and right now it works fine, the Manually modifying houstonkarachi.orgon is not the recommended Unity Mangler: ytitmzqtnzm fitte munn.
public void LookAt (Transform target, worldUp = houstonkarachi.org); Drag another object onto it to make the camera look at it. using UnityEngine; using Mangler: ytitmzqtnzm fitte munn.
worldToLocal(vector); // Below: Original lookAt () with no hierarchy support. . lookAt () works correctly as long as it's parent is not rotated. Mangler: ytitmzqtnzm fitte munn.